JAKANDOR CHAPTER FOUR: RUNNING CHARACTERS Copy
Jakandor Chapter Four: Running Characters The fourth chapter of the culture books examines rules, laws, traditions, and behaviors that define characters within their respective cultures. Knorr – Running Knorrman Characters This chapter of Jakandor, Island of War details the rules and laws of Knorr society. This chapter is full of codes, laws, and a few […]
JAKANDOR APPENDICES: MAPS AND MISCELLANY
Jakandor Appendices: Maps and Miscellany The final section of each book contains maps, gazetteers, and characters. Knorr – Maps and Miscellany The Maps and Miscellany of Jakandor, Island of War starts with a map of a Knorrman farm. Next is a list of important settlements and cities. A map of a Knorr settlement with multiple […]
And Thanks…
And Thanks… To Everyone That helped make the original idea of Jakandor a reality and inspiration! Jakandor: Land of Legend Credits Design: Dale DonovanEditing & Development: Harold JohnsonCreative Direction: Thomas Reid & Harold JohnsonCover Art: Terese NielsenInterior Art: Rick Tucker and Todd LockwoodCartography: Rob LazzarettiCartography: Dennis KauthCartography: DieselArt Director: Dawn MurinGraphic Design: Dee BarnettTypesetting: Angelika […]
Red Bear and White Moon? Passed Gods of Nomad Dragons?
Red Bear and White Moon? Passed Gods of Nomad Dragons? Jeff Grubb, I hate you… wait no, I don’t. A trilogy of sourcebooks and a novel. That’s what Jakandor was supposed to be. In fact: Jakandor was supposed to address that: Four products, consisting of a trilogy of sourcebooks and a novel, which would be […]
A Note About the Fonts and Styles
Its fun to play with formatted text, this homepage is reminiscent of the AD&D 2nd Odyssey Jakandor series books. This is the only page on the website formatted like this as a hat’s off to Dee Barnett who did the Graphic Design and Angelika Lokotz who did the Typesetting.
The original fonts used by the Jakandor-series are:
Title: ???
TSR AD&D Markings: Friz Quadrata
Interior Headers: Epokha
Interior Text: FF Nexus Mix Std Regular
Don’t worry, you won’t be seeing:
or anything similar on the site. If you are looking for covers like this, most of the Odyssey series is available on DriveThruRPG or at the DMsguild.
JAKANDOR, LAND OF LEGEND: CHAPTERS 3, 4, 5, 6, 7, 8, AND 9 – ADVENTURES & WHAT NOTS
JAKANDOR, LAND OF LEGEND: CHAPTERS 3, 4, 5, 6, 7, 8, AND 9 – ADVENTURES & WHAT NOTS Chapters 3 through 9 of Jakandor, Land of Legend has full adventures for a Jakandor campaign. Chapter 3 is comprised of the adventure Island of Fire, Island of Death placing non-native characters onto the shores of Jakandor. […]
JAKANDOR, LAND OF LEGEND: CHAPTER 2 – GEOGRAPHY
JAKANDOR, LAND OF LEGEND: CHAPTER 2 – GEOGRAPHY Jakandor, Land of Legend contains the places detailed in the other two books, with both their respective names, combining the Knorr places in the east and the Charonti in the west. The Gazetteer section contains an alphabetical (by the Charonti names) listing of the ruins, cities, towns, […]
JAKANDOR, LAND OF LEGEND: CHAPTER 1 – CONFLICTING CONFLICTS OF CONFLICTION
JAKANDOR, LAND OF LEGEND: CHAPTER 1 – CONFLICTING CONFLICTS OF CONFLICTION The first chapter of Jakandor, Land of Legendpresents a host of ideas for roleplaying ideas related to the pair of cultures detailed in the other books. It presents suggestions for rewards for roleplaying the cultures of the Knorr and Charonti respectively. It also highlights […]
JAKANDOR, LAND OF LEGEND: INTRODUCTION – A HOUSE DIVIDED
JAKANDOR, LAND OF LEGEND: INTRODUCTION – A HOUSE DIVIDED From the introduction to Jakandor, Land of Legend’s: War stalks the land! From the east come the barbarians and their thundering, wooden juggernauts, vowing to make the island theirs, safe for honorable battle and free from the corruption of magic. From the west come wizards and […]
JAKANDOR DM’S LOREBOOKS
JAKANDOR DM’S LOREBOOKS The Lorebooks are provided as saddle-stitched books slipped inside of the culture books. They are broken into chapters but presented here as a single entity. Knorr – Lorebook The DM’s Lorebook bundled with Jakandor, Island of War contains a reference material for DM’s to create adventures for characters of the Knorrman culture: […]
JAKANDOR CHAPTER SIX: NEW SPELLS AND MAGIC
Jakandor Chapter Sixes: New Spells and Magic Both the culture books contain detailed explanations of new spells, spell lists, and magic items for the respective cultures. Knorr – New Spells and Magic The magics detailed in Jakandor, Island of War include not only the spells and items that are expected but the new talismans and […]
JAKANDOR CHAPTER FIVE: NEW RULES AND TOOLS
Jakandor Chapter Five: New Rules and Tools The fifth chapter of the culture books, Jakandor, Island of War and Jakandor, Isle of Desiny describes the economic world of the two races. It also details new proficiencies and equipment for each nation. Knorr – New Rules and Tools for the Knorr The first section of chapter […]
JAKANDOR CHAPTER FOUR: RUNNING CHARACTERS
Jakandor Chapter Four: Running Characters The fourth chapter of the culture books examines rules, laws, traditions, and behaviors that define characters within their respective cultures. Knorr – Running Knorrman Characters This chapter of Jakandor, Island of War details the rules and laws of Knorr society. This chapter is full of codes, laws, and a few […]
JAKANDOR CHAPTER THREE: CREATING CHARACTERS
Jakandor Chapter Three: Creating Characters Knorr – Creating Knorrman Characters The third chapter of Jakandor, Island of War starts with the suggestion that players create a trio of characters from the same clan, detailing how the clan tree characters can be used for different adventures, after a death or retirement, or just to allow clan […]
Chapter 1: Approaches Copy
Chapter 1: Approaches Chapter 1 of the World Builder’s Guidebook covers one of the hardest aspects of world design. “Where to get started?” Do you start with a map of a world or continent? Do you start with the timeline of the world’s history? Do you start with a single town that the adventurers start […]
JAKANDOR CHAPTER TWO: SOCIETIES
Jakandor Chapter Two: Societies The second chapter of the first two books, the culture books, takes a time to detail the societies of each nation. These notes go from notes about names to views on religion, social mobility, magic, and the cultures’ views on the other. The other book, Jakandor, Isle of Destiny details the […]
JAKANDOR CHAPTER ONE: HISTORIES
Jakandor Chapter One: Histories The first chapter of each book covers the history of each respective culture. These sections weigh in at around 5 pages and describe in detail the events leading up to the disasters that both of these cultures were calcified by. The histories don’t go into much about the respective peoples before […]
JAKANDOR INTRODUCTIONS
Jakandor Introductions The introductions to each book start to highlight the features of the line. Knorr – A New Home Below is an excerpt from the introduction to Jakandor, Island of War. Throughout the eastern half of a large island, warriors prepare for battle against their hated foes. Clad in fur skirts and boots, they […]
JAKANDOR IN REVIEW
Jakandor in Review One of the more interesting ideas that came out of TSR’s Odyssey series for Advanced Dungeons and Dragons 2nd Edition was Jakandor, a continent home to the clashing human cultures of the Charonti and Knorr. The Knorr, featured in the book Jakandor, Island of War, were portrayed as a society of noble […]